Join the Team for "Rotting Circuits" – A Post-Apocalyptic Survival Project We are a small, dedicated international team of eight currently building Rotting Circuits, an ambitious open-world, sandbox survival game with deep, layered mechanics. If you’re wondering what the game is like, imagine if The Walking Dead had a…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We are looking for talented and dedicated artists to join us on our projects. You may find out more about us at: Starboardgamesllc.com If you are looking for a fun-loving team with mature, respectful people working on a…
How can I be? He specifically joined these forums to advertise openings for artists to work for free on his project. He may not even have the first clue of Polycount being a place for proper, professional criticism. There is no point giving helpful criticism when CobaltUDK didn't ask for any feedback. He simply just jammed…
Hi! I'm not sure if I'm answering the question correctly since I have never used custom code node in shaderfx. By looking at the code you are posting, input 1 would be "sampler", input 2 would be "UV" (vector 3), and input 3 would be "MipLevels" (float).
Unreal has blueprints for scripting anything without a single line of code. its node based, the learning curve is great in my opinion. I can't code either, except for a little hlsl, but I made many game prototypes and tools using blueprints in Unreal.
DeepVoid is a free FPS, made with UDK by a small team of 3D enthusiasts. It's a multiplayer fast-FPS, aiming to provide hardcore gamers a good experience. The game is set in a close future, with two factions fighting in deep space. It features Team-Deathmatch and Capture-the-Flag game modes, in futuristic environments. We…
I've set up a simple script to create an arnold standard surface shader and connect a few nodes for selected objects. Creating file nodes and connecting them seems to work fine for me. However when I try to create an aiNormalMap node and connect it, it won't appear in the graph..only in the attribute editor for the…
I am a solo game dev that has been building a gun store / gunsmithing simulator in Unreal Engine. I have blocked out the entire layout of the game world and I am still working on the code. What I lack is the skill to create the props, characters, and building art. Plus the hard part of the gunsmith portion, each weapon…
Hi there! I think I quickly mentioned this some time ago but I have been thinking about it more over the last few days. There is a possibility that such tool already exists somewhere, but I thought I could share the design document and maybe, find someone interested in coding it! ***Hotkeys holder for tablet and tabletPC…