Hi guys. I am currently have issues with my normal maps when i do cylinders or circles with having weird edges due to the process shown in the example below. How do i work around fixing up the edges as using a bevel on the low poly will end up having to much geometry as it is at its most already. Any help will be thanked…
So my high poly model has some circles and holes in some places, some of them end up just fine, but some get this distortion on them. How do I solve this? Thanks in advance!
Hi. I have a question to something i can's seem to get right. I'm trying to extrude a circle out of the side of a cylinder. I'm trying to get it as clean as possible. Here is a picture showing what i want to achieve. It's pretty much the parts that are sticking out i'm trying to get right, but it always screws up the rest…
Any idea? Somehow something got turned on in Windows (or another program that I've installed, but I think it's a Windows thing) and now everytime I push and release CTRL I get this annoying shrinking circle pop up over my mouse pointer.. it even pops up in some games too. I have a feeling I might have enabled it by…
Hello everyone, this is my first post and I would like to say that polycount is one of my top sites that really helped me alot and I'm so grateful to you guys. Anyway, I'm having problems with baking maps of models that contain round and circle areas (using xNormal) and no matter what I do the result will look jagged and…
I am sure anyone with a wacom tablet has had this issue where windows vista or windows 7 loads this annoying circle when you hold the pen down. I was able to disable it. So its gone from photoshop, xsi, and everything else; but max!! Does anyone know what do i need to do to disable it? It seems that when i start everything…
thanks Klaudio2U, ill try some of those. to add one note. im basically looking for the geopoly in max equivalent. i dont just want circles, but if i have a 4 sided un-even quad (rectangle) it will make it a perfect square. for many of the smaller/parts bolt holes you only need 4 sides with smoothing. would be a waste to go…
With Modo Radial Align Tool you have the option to conform your selection into a perfect circle but also to an N-sided shape like a Pentagon or Triangle. It also comes with a nice option called Rotate that it changes what edges get connected in case your geometry gest twisted. Anybody knows a script for Max or Maya for…
Hey polycount, Been trying my hand at recreating the Knitted Wool texture from JROTools' "Substance Masters Vol 1" and I ran into a problem that I haven't been able to figure out. When working in Designer the shader appears as intended, with no visual glitches or artifacts. However whenever I import the sbsar file into…