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Issues with normal mapping circles and cylinders

polycounter lvl 5
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Ladygrace polycounter lvl 5
Hi guys.

I am currently have issues with my normal maps when i do cylinders or circles with having weird edges due to the process shown in the example below.

How do i work around fixing up the edges as using a bevel on the low poly will end up having to much geometry as it is at its most already. Any help will be thanked as it is an issue i keep running into time and time again :).

Thanks in advance.

HcCdMSX.jpg

This is the end result as i am still learning to use the software.

b1kQEu5.jpg

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