Yes, when authoring bump maps in texture projects, the bump map is composited with the normal map automatically. You can set the strength of the bump map if you click the gear icon in project maps > bump.
So the process from left to right is what was used to create the bump map, how the bump map looks on my model with less intensity, the menu I use, the settings for the normal, and the result with a mostly black texture with a small patch that isn't black. I've tried setting the coordinate space to world and object space…
Has anyone run across artifacting, or changes in the surface when using the "bump" map to normal in nDo after exporting? Scenario 1: I will use nDo's materials with the normal map and things look and export as they should. Scenario 2: I won't use an nDO normal map, but will use the bump to normal feature and things look…
I followed the steps in this tutorial and they worked in past projects but not this time. http://matthewtan85.wordpress.com/tutorials/tutorial-combine-normal-maps-and-bump-maps-in-maya2011/ Tried using the connection editor to input the OutNormal of one bump2d node into the NormalCamera of the other but the results never…
I'm an old fashioned person. I like my diffuse, but I still want to try all this out. I've tried making a spec map, a bump and a normal map. None worked. I use all default max 7 options. except for the viewport and the textporter script. My spec map was looking like other peoples spec maps. I wanted to achive a look like…
Hello everyone. This is my first post in this forum and I am very new to Quixel Suite. I've made a bump map for a low poly model, but I am getting this pixelation in the viewer and the render. The image size of the bump map is 2048x2048 and I am using Maya 2014
Howdy, Love crazy bump, but notice in the preview onto an obj you can choose to see it with a parallax map or not... yet where is this map to export? I know its a simple height, so is it using the occlusion as the map or whats going on? How do I get it out of Crazy bump? Thanks
Hello Everyone. I'm new here so please be kind to newbie. :-) I have an obj imported into max9 (not 2009 but I wish it was) that simply will not take a bump map. Pretty vague I know but what would cause that and how do I fit it? I have a massive rigging setup with this object and other objects (some will take the bump map…
Hi guys, I currently have been working on a new mesh in UDK that i want to incorporate vertex paining but cant figure out how to do a bump offset. I found this tutorial that was pretty good, but it doesn't explain the bump offset all the way, any suggestions? [ame=" https://www.youtube.com/watch?v=LI4ZHVDuiKo"]Mesh /…