Hi everyone! I'm working on a mobile game project and faced a problem creating big landscape (2x2 km) without using terrain(it's too laggy for mobiles) in Unity. I need to use a static mesh(maybe with LODs) and I decided to cut it in pieces to make it load partially. But my main problem is textures, I need to bake light…
Hi! For a University project I'm currently developing a visual style for the URP in Unity. Lot of fun :) At the base it's going to be a simple toon shading, but I want to incorporate a few more effects from PBR. This current iteration includes Toon Shading, minimal Normal Mapping, a bright and dark color overlay and fake…
Only if for purposes of migrating whatever in a format recognized by unity but specific to UE afaik you're out of luck! However as an aside, similarly...though visa versa (unity to unreal) amidst researching something a while ago, I'd stumbled across a dev working on this plugin:
We're looking for an Environment Artist who is proficient in Unity. must have experience with Nature environments as well as be able to produce high-quality Hard Surface Assets that are optimized for VR should be able to produce LODs and has a good understanding of working with VR Projects. Email: jobs@next-gendreams3d.com
I made a material inside sd6 when i try to import it in unity it says : Failed to retrieve a single SBSASM file in the archive... Did you use the Substance cooker to generated the archive ? I read that you need to change the engine to 4 in designer but that didn't fix the problem.
Hello everyone, we are looking for a Unity VFX artist for a contract position starting soon. Please e-mail me at eddiefaria@gmail.com with a portfolio if interested. A VFX art test is required. Thank you.
Willing to 3D model or program for your project for assistance with Unity Mechanim. Must be very knowledgeable with Mechanim using layers, many animations, blend trees, ect. Message me on Skype if interested at "itscheathem".
Hello! This is my first submission ever! I enjoyed Blade runner 2049 so much that I decided to recreate this iconic environment in Unity. I hope you enjoy it! https://www.artstation.com/artwork/V65VR Elliott
Hi everyone, this is my first post to the Polycount forums. I'd love some feedback on a game scene project that I've been working on to learn the Unity game engine, level design and composition, and asset creation. Any feedback on any of these aspects would be appreciated. Thanks! Terrain and tower modeled and textured by…
https://unity3d.com/unity/beta/2018.3 Unity 2018.3.0b7 release notes: - XR: Linear color space now works on Oculus Go and Quest. For Gear VR, driver issues may prevent linear from working with S7 Adreno phones on Android 7.0. :D