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Unity Toon Shading with Fake SSS

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Götterfunke polycounter lvl 2

Hi! For a University project I'm currently developing a visual style for the URP in Unity. Lot of fun :)
At the base it's going to be a simple toon shading, but I want to incorporate a few more effects from PBR.

This current iteration includes Toon Shading, minimal Normal Mapping, a bright and dark color overlay and fake subsurface scattering. All made in Shadergraph.


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