![Image: https://us.v-cdn.net/5021068/uploads/editor/vq/9hk927jd6ede.gif](https://us.v-cdn.net/5021068/uploads/editor/vq/9hk927jd6ede.gif)
Hi! For a University project I'm currently developing a visual style for the URP in Unity. Lot of fun
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
At the base it's going to be a simple toon shading, but I want to incorporate a few more effects from PBR.
This current iteration includes Toon Shading, minimal Normal Mapping, a bright and dark color overlay and fake subsurface scattering. All made in Shadergraph.
![Image: https://us.v-cdn.net/5021068/uploads/editor/ck/epd2ww0nisgr.png](https://us.v-cdn.net/5021068/uploads/editor/ck/epd2ww0nisgr.png)
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