Hi everyone at polycount this is a piece of work I have made and wish to be critiqued. I am by no means going to say what I have made is the best thing in the history of ever. I am not so fullish as to think my rather appalling work is anything like that. However I do wish to be come a better 3D Artist and so I come to you…
Hi all, have been lurking for a while and looking (admiring) your guys'n'gals work, i must say very inspiring stuff and hear your words of wisdom through others post have helped my modelling along, so i though i'd show some of my stuff, this is still a work in progress i think my textures need a bit of work, and please…
Hi Guys! My name is Greg and I'd like to show off some of my art. I hope you enjoy it and maybe can give me some good feedback? Thanks so much! ________________________________________________________________ 3D Model: The Holo-Adversign This model here is a piece I'm making for a level. It is an advertising sign that…
Hello everyone. I have been meaning to join the Polycount community for some time now, as many people whose opinions I respect had urged me to do so, so here I am. I am only a year out of school, looking for some entry level work in Winnipeg (finding a little), and am keen to perhaps to get some suggestions/feedback from…
Hello Polycount, I am a university student from Derby in the UK, studying computer games modelling and animation. I am currently writing my dissertation and as a part of this I am conduction an investigation into the practices of character modellers. I am asking any willing participants for a few minutes of their time to…
The polycount wiki is an awesome source of information full of great examples. Here is the link to Character Topology. I also found Pig-Brain's (not sure of his real name ;) ) deformation tutorial to be awesome. If your planning on modelling low poly models, be sure to check out the Mobile gaming and Web 3D forum , there's…
I've been acclimating myself to the forums here at Polycount and I have to say, I notice a pattern in the folks who post more than every few weeks tend to improve a lot more/faster...I think I'll start doing dailies myself starting around 5PM today. They won't be really FOR anything..more along the lines of just practicing…
Hehe, any polycounter in the area is welcome to stop on by:) At the moment the party rsvp's stand around 45 people, so really I might not even get a chance to notice if anyone of you guys stop by:) ahh just kidding I will make sure that I do. But we will be having people from Ensemble/Gearbox/Paradigm/Terminal Reality/3d…
Yup I did check the usual suspects and although there are sheets there are none of the type that Im looking for. A mech model would be nice or a fully detailed player model is what Im looking for. As I said there was a time when there was tons of that kind of stuff, and Im talking quality, but now its even a chore to…
Thank all of you for your warm welcome. I will post some images in a few days. Seems the polycount community is a very active place. That is great. I think will start going through and reading the wiki, looks awesome. Even though i don't update it enough here is a link to my blog http://johnnybevo-digitalart.blogspot.com/.…