Hi all, have been lurking for a while and looking (admiring) your guys'n'gals work, i must say very inspiring stuff and hear your words of wisdom through others post have helped my modelling along,
so i though i'd show some of my stuff, this is still a work in progress i think my textures need a bit of work, and please mind the renders/ and wires i'm working in milkshape 3d, (can't afford a better 3d solution)
anyways this model is making for an indie game sortuv a parody on stealth based genre it's in cartoony form hence the proportions are a little wack, this is a generic goon, the reason it looks a little last gen, is the engine im working on is a bit dated, so the polycount has to be a bit lower,
i'm realitively happy with the way this turned out and have rigged the face and mouth for facial expressions,
i'd love to get some feed back and some crit's for this model, and find out howi can make this sucker better!
Che'
Replies
Welcome to the board, and I look forward to your progress. :-)
Overall I would say a very nice first post.
I think overall the contrast could be kicked up a notch.
style is great; reminds me of the Penny Arcade spy manuals for Splinter Cell
Well maybe big was the wrong word. Perhaps I meant it protrudes a bit too much. Yeah that's it, protrudes was the word I was looking for. I certainly didn't mean BIG. Anyone could look at that and clearly see it is not BIG. (this is me trying to salvage what dignity I can)
Also I kinda agree with ohsomogilicious about the pants needing to be the same color as the shirt, although I didn't notice it until it was pointed out.
-caseyjones
well I see your point 'bout the crotch,
it's actually the way its been painted that way giving it the well endowed look, i think his pants really need some re working,found some very iffy sections
again thanks for the pointers....ah geez!.
im still using the same mesh.
i feel heaps beter with this attempt,
any advice given would be welcomed.
Very nice comic style!
I´d say push the contrast and add a few details like seams on the mask and stubble on the chin, something like that.
But you should really go in there with hard edge brushes, which I think would suit the model well and to help define what the materials are and give it some detail.
Got bored and did this quickly. Just an idea of what you could maybe do. You could also just take what you have and use the pinch tool in PS and make those shapes sharper....