I am thinking of making a model of a gun for a game for my job search demo reel. When I look at some of the highly rated works on ArtStation, it looks like they use several 4k textures on one gun, or excessive polygon counts for a game model. Certainly, if I use a lot of 4K textures and a high polygon count, the quality…
Hello, I'm trying to get to grips with pasticity but I'm struggling to find a way to model the fairly complex curve on the top of these blades/claws. After a lot of different attempts this is the best I've come up with far, but there's still some weird shading and adding clean fillets to the topolgy is difficult.
Hi. i need advises for modeling details for this shoe : i am modeling the shoe in 3dsmax. my model is almost complete. but i need to know, how could i model those holes in the black areas surrounded by white areas. seems a little bit complex to me. i have tried path deform modifier but in some situations like the middle i…
Hello, I would like to know if a high poly model is necessary when creating a realistic game asset, especially in the game industry. I ask this because high poly modeling can be very time consuming and I haven't had much success with normal map baking thus far for complex models where xnormal doesn't get small details like…
Hello, ive always had difficulties with this specific workflow. so lets say my goal is to have a low poly model and to bake some normals and AOs. i'll provide an image: so lets say im modeling this pillar/bridge shape that i will eventually extrude. ive started it out with model A which has 10 more tris than if i were to…
Making models using video as the reference. ======================================================================== VideoTrace: Rapid interactive scene modelling from video VideoTrace is a system for interactively generating realistic 3D models of objects from videomodels that might be inserted into a video game, a…