Can somebody show me some examples of some low poly mouths gums and teeth? I'm creating a character of around 10k and I'm not sure how far to take the detail of the mouth. The head is around 1600 polys. I'm wondering if just a flat textured surface would be sufficient? of if there is a better way.
Hello. I am a Japanese student and I am not good at English, so I am writing through a translation machine. How can I generate a texture of a stingray like this using Substance Designer? I would like to create something where small scales are arranged around medium-sized scales.
The NMAKER is a tool packge for creating textures in photoshop and use in 3d software in a simple way, quick and agile using it for just 1 click. nMaker is free! http://www.nmaker.com.br
How long does it take to create a realistic face.how much you spend time in hours.(sculpting and general time)examplehttps://www.artstation.com/artwork/x1X4Thank you in advance!
Hey guys ! This is a tutorial that I've created about my process for texturing ! http://www.youtube.com/watch?v=nSSZH7IcQ2w You can download it here : https://gumroad.com/l/Texturing_Tutorial_FannyVergne If you want to take a look at my overall work you can go here : https://www.artstation.com/faf…
Okay so I'm learning how to make foliage and I have an issue with my leaves. This is what it looks like when I use "shaded materials with maps", which is what it should look like. But then when I use "realistic materials with maps" so that I can get the normal map to show up, I lose the padding in my diffuse so it creates…
I've been scouring Polycount and the internet for articles about creating a pipeline for modular weapon creation. I was really hoping the fine folks at Gearbox had published a little sum-sum on how they went about their method as well, but alas I haven't found anything. So, I'm turning to you guys! I know about…
Hello guys! So I would like to know if it's possible to create a character or at least a character base in shadow box in zbrush. Is that a good technique or should I stick to zsphere?
Hey, how would you go about creating a illustrated skysphere? I'm coming from a 2D Background and I can't wrap my head around it. The clouds and the mountains must be spherically distorted, so the will get displayed properly in the game engine (Unity). Here's what I'm working with: Right now we're working with a Skysphere…