Hello. I am a Japanese student and I am not good at English, so I am writing through a translation machine. How can I generate a texture of a stingray like this using Substance Designer? I would like to create something where small scales are arranged around medium-sized scales.
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there's several ways to do this - you can get quite close by simply using a tile sampler but blending between the individual cells is limited
I like igor elovikov's tools for this sort of thing
https://elovikov.artstation.com/projects/3dokNm
other people have done similar - any voronoi/cells noise or poisson distribution tools that have a scale input will do the job