Yeah it confuses me sometimes too, its all part of Per's diabolical plan to confuse as many people as possible. Pretty much. In the future you can put more though into how parts are intersected. When you start to think about how objects are created in real life you realize its always one of a few things: 1. Two complex…
wut, so how is that different from the normal connect action? My main beef with edge connect is it can't work on just one selected edge. I really need to get into maxscript when I get some time. also: yes, Per I think we're all very interested in more detailed explanation of how you go about that. anyway, so I'm a little…
Hey Okno, Just throwing my $0.02 out there. A quickie crit: Your Mr Oldman has a 'flattened' facial appearance, which is more apparent at certain angles. He would benefit from a more pronounced brow, the eyes more inset, and the temples more compressed. His eyes seem too far apart (the rule is one eye-length in between).…
The images take an incredible amount of time to load - I don't know if it's the huge sizes or a slow server. The stairs appear too shallow. A standard stair has a run of 9-11 inches (23-28 cm) and a rise of 7.5 inches (19 cm). The landings are typically at a 12 foot (3.6m) height. The staircase might also be too narrow for…
Hello All. Thanks carvuliero; Zi0; Carabiner adn BradMyers82 for your time and crit. Time for a quick update of the issues I managed to fix. 1. I fixed some of the issues. Frankly i fixed the issues that i could giving limited time. Created insets, added details on the grip, fixed some of the proportions and boolean…
yeah I feel like you might have a some smoothing group isues- as well as the spec map might not be crisp enough. could you post a grey material screen cap of your model, as well as your textures? I could also see this being a presentation issue. the backgound, render settings and/or lighting can often make or break a…
I've never had any soreness problems with the alt button yet, but sounds like you're referring the view port nav which you can change I believe with a script. But in my setup this is no problem as I just use shift as the modifier as it imo is the most ergonomic of the 3. I'll just give you an example in terms of the Razer…
uhhh what? i have seen tons of assets with crazy n-gons like that in games, its a completely flat surface and shouldn't matter at all. I dont get why people still think ngons are horrible, I cant even remember the last time the triangulation got screwed up from max to unreal or any other game engine. the one thing in the…
Though the way I previously showed you was valid, it leaves something to be desired. If you wanted to do this all on a sphere after all then you could try this approach: Start with a UV sphere (which has poles to exploit): Subdivide and remove some geometry near to the poles (you'll want to make sure this is a smooth…
1) Blender is faster to learn, mostly because it has a substantially larger community and far more guides and tutorials. Finding any kind of help for Modo is an incredible chore. Modo does have a far more intuitive interface and toolset, though. 2) Modo is definitely faster once you customize it with hotkeys and pie menus.…