I'm fine with all the separate threads. It is the nature of Polycount that threads with more replies float to the top, so I don't see a problem with having all these HEAJ threads. I don't have a problem browsing the forums (although I did wonder where these threads all came from - I've been away!) I agree with Bobo, though…
Real life is interfering with drawing, I'm moving to Stockholm from Malmö, so I needed to go up there to find a place to live etc. Didn't really have that much time to draw past weekend. Nude studies on the 4th of October. I also started reading Loomis's figure drawing book, and so far it's been full of revelations! Thanks…
You might need to turn on Keyboard Shortcut Override for the Edit poly sub-object shortcuts to override some main 3dsmax shortcuts that might be interfering. Also check out the "Step Build" tools in Graphite Modeling Tools, turn it on: Hold ctrl and click on polys to delete them but leave the verts. Hold alt and click on…
Thanks guys! And thank you Ykanoism for recommending the trim in the first place :) I started a body sculpt with a Zsphere rig which was edited in Maya for some edge loop changes. I also modeled in the largest pieces of the outfit (minus the loincloth which really interfered with silhouette). At this point my main concern…
Hi, I've made a post at the autodesk forums as well but maybe somebody here has some experience too: im using maya 2018 problem is after adding blendshape nodes (created from shape editor) to an animation layer, whenever I select the associated mesh or animation layer I have a freeze up of several minutes. Same on…
Hey, have just started putting hair on my character and I wanted some advice on the best practice to achieve this hairstyle - long and wavy on top and shaved on the sides (pic 1). I'm going for a bit of stylised realism similar to this awesome piece by Hernan Zuniga (pic 2) I've currently tried Fibremesh with the view of…
I'm currently working on this model of an insectoid creature called a Mi-Go based on H.P. Lovecraft's novels of Cthulhu and more specifically, Nyarlathotep. I'm working with a team of 6 other people and we are making a first person survival horror game, although it's more accurate to call it an interactive narrative as…
((I just realised there was a specific UDK section, apologies about this)) Hey guys, I usually don't want to bother the community with problems but this one has been pulling my hairs out and i could not figure out was was going on. I have this building in UDK, and i'm currently working on the lighting to get render with…
Ghostly Studios is seeking a Coder/ Programmer for a full time position located in Quantico, VA. This position is full salary with benefits and a relocation bonus will be assisted provided. Responsibilities: The Coder/Programmer will be responsible for a bulk of the programming tasks. This Coder/ programmer will work…
Hello there. I'm trying to learn MAXScript in hope of getting some useful macros for my beloved hobby :) . I'll try and be as specific as possible. Background The engine I'm currently pointed toward uses ASE's as static meshes for it's level editor imports (yes Q4Rad). The editor needs to find the correct material path…