What is the best way to fix such wavy artifacts that appear whean i bake normal map with smooth cage? i could just paint skew in this area, but it causes visible seams on edges like if i baked it without smooth cage
Trying to model out a logo with letters in it but I'm having trouble understanding the best topology for the corners and turns on them. I'm trying to keep the corners sharp by beveling them and also beveling the edge where the light blue and dark blue connects. Having trouble understanding how to model this well so that…
I have heard a few different thing s about the best way to model the top of a cylinder, and I just wanted to know what I should actually be using:] Keep in mind this is for mobile platforms, if that has any affect on the decision! A - I don't think anyone actually thinks that is best, it is just there for completeness. B -…
Hey guys :) We just started an art blast on Artstation from the World of Warcraft team. So many talented artists will contribute and today is the dungeon environment art team showing their work :) https://magazine.artstation.com/2018/09/blizzard-entertainment-world-warcraft-art-blast-dungeon-environment-art/ Come check it…
Here's a message i got regarding a post in which i defended some guy who slagged off this guy for writing in a rather annoying way. The pm's i got were nothing short of comedy gold, i thought. First he tries to get me to think he's a foreigner in England, then he blames his grammer (sic) on being distracted from school by…
good to finally be able to say i've moved jobs after 12 or how ever many years ... and very happy to say that after joining a brand new company that was just a few guys in an empty room with zero equipment only a handful of months ago, here is the first breathing product of our many, many labours : Pitfall! trailer [ame="…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hi there! I'm a single developer working on my first game. I'm going to lay all my cards out on the table; I am capable of paying you for your work right now in the order of a few thousand dollars, but my funds are limited, so I will pay special preference to anybody who would be interested in putting in some extra work…
Hi there! My name is Adolf Navarro and I want to share this project with you. I used iClone6 Pro and Sony Vegas Pro 12 in order to make the animations and the Video editing, but eventually I also used Photoshop Elements, Substance Player, 3DStudio Max 2011 and iClone 3DXchange 5.5 Pipeline in order to prepare some of the…