cheap. try craigslist.com you can get a system for under 100 bucks that owns your 233mmx... please... so i can stop seeing these posts... it's murder to a geeks eyes. I'm still trying to get a laptop for you here. we have about 4 availible, but my ceo is in europe for 3 weeks. what specs are you at so i can see if this is…
Thanks for the info. The stock is what was really bothering my and making the packing a tough job, but i will keep that in mind next time. And i made the noise in photoshop, I didn't want the plastic to look to harsh but more like it has been worn, smoothed out to a shiny finish, but I know there is a lot of noise in the…
PC specs for games are lower and lower these days, since its all made to fit consoles, which are really underpowered compared to high/mid-end PC-hardware. Also, that hair looks frikkin awesome. Maybe it'll start crawling into cinematics first etc. I think it'll be a long time before we get to shoot people with curly wavy…
Thanks for the feedback darbeenbo. Most of them do have spec maps, and some are using the blue channel on the diffuse maps, but I haven't added a cube map or worked on the gloss effect. I'll definitely do more further touch ups on the look of the door. Yeah, there are normal maps on the floor pieces and the rest of the…
Allright! After a whole day of normal map baking and trying to have a good AO i started texturing again. Btw: I cleaned some ugly AO Seams with the Dodge Tool (O) in Photoshop. Just brighten the Spots up a bit. So and here is the base, with the Color Variation i like to use: I like the clean look from the Toolbag Standart…
Been a long time since i posted something, been lazy during summer break, guess you have to live some too. Well atleast i started redoing some texture for old work feels like im a bit rusty but it's been a while now, well this is without spec, not finished at all, just want to see if anyone has any good ideas. :)
if techniques are greyed out, then its probably the card. The shader is really heavy so it might max out the instruction limits on some older or low spec cards. Greyed out is usualy an indicator that 'this technique did not compile successfully'. I have noticed some strangeness in maya 2011 with the cgfx plugin, havent had…
Just at a glance, why not just make the glass portion its own texture? I would think that adding the alpha channel to your spec map just for the glass diffuse would be a tad more expensive than just creating a seperate smaller rgb texture for the glass. Plus you could use the spare blue channel in your door texture to put…
got it, well sort of, make you lights shadow color red or any color other than black and you'll be able to at least separate them out. EDIT: use background shader no spec, no reflection will get you the shadows in the alpha but still probably not 100% of that you want since its only cast shadows now apparently self…
Hmm... I already knew this tutorial and it didn't really help me, I can't read the explanations and the gap between the steps is too big for me (he started with the head already done...) and he use a lot more polygons. But it's still interesting, thanks :) Finally I redone the model, with lower specs, and it's really…