I am planning to export a scene with 100+ unique objects to UT3 but I need a new light map channel for it to bake the light map... http://forums.cgsociety.org/archive/index.php/t-586809.html http://www.polycount.com/forum/showthread.php?t=86532 I downloaded both of these but I cant use them the install instructions seem…
Please forgive me if this is the wrong area to post. First off: I'm new to 3D completely. I've been programming for years but never touched this area before. As a bit of a jump in at the deep end, I'm creating a 3D Christmas card for my girlfriend's little sister. I've handled the skybox, engine, etc... BUT I've hit a…
Object 1 - Plant The aim of this project is to make things fast and as optimized as possible, whilst still looking good. I have written how long each step took. My reference pictures Model - 50 mins Low poly tris: 527 UVing - 27 min I've got no packing addon so getting it just right was long :( . Texturing (substance…
I'm curious if anyone has any alternate suggestions to this workflow. I have several objects (shown below) that are all part of a house structure. I want them all to share the same map (which they do). However, I feel like this workflow is a bit messy with all the layers and folders. Are there any alternative approaches to…
Hi all, This might sound like a really silly question to ask, but when you are using mesh objects from a 3D software such as Maya, do you need to name the mesh that you created? I know back when I first started learning 3D modeling I was taught to label/name all of your mesh objects, but I don't know if that is required…
Hello, I have an object with tileable textures, which its texture coordinates are out of the 0-1 space. That means I can neither bake an ambient occlusion map nor a normal map. At the moment I just threw the regular diffuse map into crazybump and baked out my normalmap there... but what can I do to have AO for the whole…
Hi, I was wondering if there was a way of creating seamless textures on a low poly objects with hard edges in DDO? It looks like whenever I use DDO the materials completely ignore the scale and world space orientation of the UV's. It leaves me with an object that has visible seams all over the place which isn't ideal. Is…
How would you model this object? Can you please describe each of your steps, otherwise I don't understand how such types of 3d models are modeled,and i don't understand how traingulation works... Help me please)) There is a links below https://sketchfab.com/3d-models/cj-gtasa-535910c6ba5e4530b4eb48382474b72f…
hi, I wanna search for intersecting faces between two objects, and then delete or select them. I know Boolean can be similar, but the results I want is to avoid creating more Tris. I just want to select the components that intersect in the original objects. I thought it was a very simple and universal appeal when you're…
3ds Max+MR: I've got an object cleanly reflecting in the floor plane (Arch+Design materials). When I uncheck ' visible to camera' the object doesn't render, as expected, but its reflection in the floor is a lot less saturated than before. Is this correct and if so, how do I work around it? Thanks