We are looking for a talented 3d world artist well versed in sculpting organic environment textures and props to work on a new AAA PC title. Application link: [ame="https://www.amazon.jobs/jobs/335093/world-artist"]Amazon Jobs | World Artist[/ame] for more information email: brianpat@amazon.com [FONT="] [/FONT]…
Hello I'm Poliword team leader and I'm here to recruit animator who could make similar animation-videos as example below: [ame] https://www.youtube.com/watch?v=w5I3VnCHWsU[/ame] We need two type of videos a. Introduction video in form of mentioned type animation b. Tutorial videos to allow people learn about how to use our…
Hi,I have 1 car model. The vertexes of my car model are separate from each other. In Editable Poly, when I select all vertexes in vertex mode and weld them, it merges the vertexes together meaninglessly. I have the same problem even if my Weld setting is 0.02. How can I solve this problem? Thanks
Kudo's to jouste for passing this link along. A fella over @ Conceptart.org has put together this healthy list of free e-art books (...) Bridgman, George B., 1939. The Human Machine. http://www.archive.org/details/humanmachinethea009564mbp Bridgman, George B., 1920. Constructive anatomy…
picked up UT3 editor 2 days ago and its driving me nuts. maybe its just that I'm not used to the workflow/pipeline, but I find a lot of things unintuitive. 2 main questions so far: how do I import a collision model? I'm not a fan of creating BSPs and my object is too complex for any of the editor generated models…
The short answer is no, it is not possible to have only some of the mesh data loaded into VRAM. To be able to bake quickly, all of the geometry needs to be easily accessed from VRAM. That's what makes Toolbag's baker so fast. Another thing you could try is going to Edit -> Preferences -> GPU -> and changing Ray Tracing…
Hi, work in progress, 10k final model (obviuously a lot more than a standard game res model, but seeing as how it's for a fighter game... Still working the textures right now http://img177.echo.cx/my.php?image=cammywireframesolid9qe.jpg what I started from, base mesh here : -…
Edit: Resolved the problem. I didn't bake the normals. Edit: I've imported a small version of the same model with the same problem. The lighting generator acts if all the normals are pointing in the same direction and I've confirmed they do not. Hi, I'm familiar with 3D software, but relatively new to substance painter.…
Psyonix, an independent video game developer located in downtown San Diego, is looking for a passionate and creative Sound Designer. As a Sound Designer at Psyonix you are an integral part of the audio pipeline, helping the team create compelling experiences. You will bring your creative aptitude to each situation and help…
Hi, We’re a small UK based Indie Studio developing a 2.5d digital card game. We are currently looking for one or more 3D character artists who specialize in modeling and producing hand painted textures and specifically modeling creatures. We may hire more than one artist as though we would only require a model or two from…