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unreal editor 3 questions (collision)

picked up UT3 editor 2 days ago and its driving me nuts. maybe its just that I'm not used to the workflow/pipeline, but I find a lot of things unintuitive.

2 main questions so far:

how do I import a collision model? I'm not a fan of creating BSPs and my object is too complex for any of the editor generated models (dop/convex).

the only way I've found is to import and stack both models on top of each other. have no collision on the high-poly (real model) and have per-poly collision on the low-poly (collision) model with its visibility turned off in-game. it works, but I'm looking for a way to assign the low-poly model to the high-poly just like how you can with BSP collision.

2nd question: how do you move actors (point lights/player start) using the widget? I've tried both camera and geo mode, pressing every modifier (shift/alt/ctrl) and still the actor refuses to move. I can get the widget to move just fine, but the actor doesnt move with it. the only way I found to move it is manually editing the location properties.

Replies

  • 3devo
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    3devo polycounter lvl 12
    http://udn.epicgames.com/Three/CollisionReference.html

    Down near the bottom is probably what your looking for, but read all of if you want some useful info on collision.

    Don't really know about the second problem, should work if you click object, click widget to move, rotate, scale
  • Kovac
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    Kovac polycounter lvl 18
    In regards to the second one, you most likely have Selection Mode activated. I've attached a screenshot of where it can be toggled at the top of your editor's window.

    SelectionMode.jpg
  • rhoymand
    Kovac wrote: »
    In regards to the second one, you most likely have Selection Mode activated. I've attached a screenshot of where it can be toggled at the top of your editor's window.

    thanks kovac that worked! you can't imagine how aggravated I got trying to move those lights.

    @3devo. I think the convex mesh primitives is what I'm looking for. thanks for the link.

    some follow-up questions:

    is there an option to invert the way the camera moves/pans? I'm used to maya's crazy "drag right and the camera actually goes right" method.

    is there anyway to dock the generic window onto the main editor? I hate having to adjust window sizes everytime I open/close the generic window.
  • sprunghunt
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    sprunghunt polycounter
    rhoymand wrote: »
    is there anyway to dock the generic window onto the main editor? I hate having to adjust window sizes everytime I open/close the generic window.


    For serious level creation I would suggest getting another monitor...

    I have two at work and it's so much easier just being able to leave the generic browser open all the time.

    Not really a solution I know.
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