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Author:
conflig
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3D Art Showcase & Critiques
Shadowloo Elite : Cammy White
Stringer
polycounter lvl 18
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Stringer
polycounter lvl 18
Jun 2005
Hi, work in progress, 10k final model (obviuously a lot more than a standard game res model, but seeing as how it's for a fighter game...
Still working the textures right now
http://img177.echo.cx/my.php?image=cammywireframesolid9qe.jpg
what I started from, base mesh here : -
http://img131.echo.cx/my.php?image=sfcwproportions9bm.jpg
some details
http://img206.echo.cx/my.php?image=sfcwdetails7jm.jpg
Cheers
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Rick Stirling
polycounter lvl 18
Jun 2005
I think you MIGHT have a few too many polygons in those pigtails.
It's a pretty solid model from a quick glance.
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KDR_11k
polycounter lvl 18
Jun 2005
Wouldn't a bump/normalmap be better for those pigtails?
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rtdzign
polycounter lvl 18
Jun 2005
I like the hands and boots.
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almighty_gir
ngon master
Jun 2005
or even some alphamapping would work for the pigtails =X
otherwise, i think it looks good =]
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It's a pretty solid model from a quick glance.
otherwise, i think it looks good =]