@cholden: Thanks! You're right about the breakdowns. Makes me feel naked but I guess there's no fighting it! @Paul Pepera: Thank you for your time! I think that one my my biggest strengths is also my biggest weakness. I'm trying to create games, as the Red Robot and Wizard projects. They're made under reasonable timelimits…
Scott has a point. The modularity of the facial system definitely limits what's possible. *However*, the Art is at fault just as much If not more so. Tech doesn't change the fact that there are fundamental issues of anatomical naiivety that worsen matters. I dont know what school of anatomical study the EQ2 Art team…
Project Name: Animalistic VR (The game is aimed to be stylized, cute, VR, and gruesome. The target audience is set for 17 and up) Roles Required: Stylized VFX Artist (1), and Stylized 3D Modeler character/weapons (0) Team Size: 6 Project Length: Short-Term Compensation: Fixed per task payment Responsibilities: VFX Artist -…
"I've always been taught" ... by who ? There's a world of difference between best practices and recommendations which can only be generic, and the specifics of a given model developed under (also very specific) circumstances. This is obviously a "one off" model. This is completely different from a model made to be modular…
Hey everyone, awhile back I started branching out from just props to trying my hand at making environments for games. I figured it would be a great opportunity to learn Unreal Engine 5 while I was at it because it's just another tool in the shed and making me more versatile. This is my first ever attempt at environment…
Equation 5 Central control module from Demger Corporation for AATA Fracture L3 class armor manufactured by Asian military technology. It is the Central control unit of the modular protective complex of light class. Reliably ensures the functioning of all systems in all conditions. 中央控制模块 Equation 5 从公司 Demger 对于类预订 AATA…
Hey I'm Scott and I published this project on Artstation https://www.artstation.com/artwork/mq6Ln1 and I'd love as much crit as people would kindly spare. I was recently declined a trainee environment position and the company didn't care to give any reason why except 'my work isn't of high standard'. So I have decided to…
Hello Polycount! I'm a new guy on here, I've always been looking on these forums and admired the work on here, I've been trying to work on my personal skills for a while to get up to the industry standard that I see here. I'm always impressed and inspired by the people here to try harder, so here's me trying to keep up…
I wanted to have an environment in my portfolio , so I started thinking at what I could do and actually enjoy it . So while looking in my Steam Library I found Skyrim and remembered how much I enjoyed playing it and how old the actual game is and I thought I could recreate a scene from the game with some newer graphics and…
I'm a little confused at the moment, I want to understand how batch rendering works in most engines so that I can integrate it into my thought process and pre-planning for modular environments. If I have two buildings that each share the same 4 textures but that each have a unique overlay texture (AO Map, and Details in a…