So Something that has been bugging me lately in maya is that when working it's very rare that I'm actually on the origin for any gven shape (gotta see relationships in context of the actual location) So this has given rise to me creating a cube and snapping it to the nearest vertext I in the area I'm working in. The…
Hello guys, As in Topic title, how i can select all objects with one modifier? lets say i have plenty of objects with symmetry and now i want to select them all at once.
So, Im a beginner at 3D modeling, And i find my self not wanting to do objects as i dont have the skill for them. So can you recommend objects that will help build up skill?
Maya 2016I have a basic emitter and collision object, but my particles aregoing thru the collision object as well as bouncing off.Don't want them to go thru, only bounce off.Can anyone help??Here is the Mel code screenshot.
Currently facing this problem where I wanted to bake both Tangent Space and Object Space normal maps. But instead it baked two tangent space normals with different name (where _os prefix supposed to be object space normals, but instead it baked as tangent space). I've tried many different bakers like handplane baker,…
hey there, I'm back again with another problem I'm having which I cannot find an answer for on the Internet so I need your help again.. I'm trying to create a little script to help me creating simple symetrical objects by creating a mirrored base object. But I'm stuck on not being able to select certain edges to do…
I know this subject has been up before, and I am yet to see any real solution to it. Usually this pops up as a problem with mirrored UV's and normal maps, but the issue seem to run much deeper. There's a huge error in how tangents(?) are being calculated that messes up mainly the light bakes but also the dynamic specular…
Hey guys i switched over from udk and i'm wondering whats the best way to go about importing objects into unity that dont increase performance use with modular pieces. It seems as though the workflow is to simply save a maya file and import that into Unity. However is it possible to avoid unity seeing it as a new object…
Marmoset Toolbag 4 crashes while baking at around 40-50mil tris for me (split among 120 high objects). Anything below that and it doesn't crash, but when I bake with objects that are more than approximately 40mil tris, Marmoset just closes without an error shortly after I click bake. I monitored my hardware via the task…