I know Mudbox has the feature allowing you to export the screen to a PSD and skin that way, but is it possible to make the changes appear in an unwrapped texture file? How can I do this? Also, how do I get my low-poly to appear with a skin in Mudbox?
Reworking an old project. Changing up some stuff and trying to make it more interesting. Concept is a support mech for riot squads. Will start on the lowpoly soon. I want to have this done this weekend. Please tell me what you think. I would like this to be a decent portfolio piece.
Hey Polycount! A month ago I stumbled upon an old sculpt of mine started 3 years ago and decided to finish it. It is based on a concept by Xuexiang ZhangHere's what it looks like now as a lowpoly in Marmoset : Here's what the sculpt looked like 3 years ago: Posing is next!
Decided that it was time for some lowpoly action concerning ME :poly003:. So I think i've just finished the model. Going for something like PSP specs. Here are the reference images I made today. They don't line up perfectly though. Crits and comments most welcome!
Hi guys. I'm litte embarrassed to post here my stuff. I'm beginner at 3d and this is my first more advanced scene that I've done so far. If there is something that you would change/fix, please don't hold back. more pics https://www.artstation.com/artwork/mJPOZ
Hello all. My first WIP on polycount. I liked AA-12 very much and decided to implement it in 3d. I do in my spare time.These pictures were taken as a basis. HiPoly is done, but criticism and comments are welcome. LowPoly, UV and Bake almost finished.
Hi there, this is my new model of Will. Model was done in zbrush. Texture was hand painted. Head is lowpoly and it has 2500polys. Final realtime render in Marmoset toolbag Turntable video [ame="…
heey i was using handplane but when i set my lowpoly that have soften edge and my tangetspace normal map. when i create with handplane the object space one its all black when i put the normal map on my model. Am i doing something wrong or?
Hey guys, got another SDK for those interested. :D If you feel up to a little skinning action or just want to check out the mesh, you can get the file here: Download: http://www.mediafire.com/download/1tb2r6812hx3c55/stygirl.rar Feel free to post wips in this thread.
when I was making the lowpoly for the tracks for the tank im making by using a rectangular spline . However, I noticed that the polys making up the tracks are uneven. This would pose a problem for an animator as well as modular highpoly modeling. Is there a way to get the edge loops in the track to be spaced evenly? o