LucasArts is a leading publisher and developer of interactive entertainment software for video game consoles and personal computers. Newly based in San Francisco, California, LucasArts was founded by George Lucas to provide an interactive element to his vision of a state-of-the-art, multi-faceted entertainment company. In…
My Friend and I finally finished making a little animation for fun. It started out so small, but just grew and grew! But we learnt a hell of a lot making it. I hope you like it. https://www.youtube.com/watch?v=V609FRSrDAY
Hi there fellas, I hasten to share with you my recent short video. Made it just for practice character lip sync. I know, that there are not a lot of such animation on polycount, also it is not for games. Bt hope you like it. [vv]72151720[/vv]
Hello! I paint garage kits of anime-style characters and lately I got the idea of trying to make my own. Thing is, I am terrible at 3D modelling so I thought about commissioning someone who knows what they're doing. Requirements: Must be familiar with sculpting anime-style characters, especially women, as well as furniture…
Hello everyone, I'm new to this forum but we're working on a Zelda-inspired 3D adventure game developed in Unreal Engine 4 and need to contract out some animation work. It's very stylized and cartoony, you can check out a video of pre-alpha footage here: https://www.youtube.com/watch?v=-VdMAxuejdQ (due to an NDA we can't…
Does anyone know where there is some good animation reference? Front and side shots of walk/cycles and other motions. My dad used to have this book, [ame]http://www.amazon.com/Human-Figure-Motion-Eadweard-Muybridge/dp/0486202046[/ame] Has that book been put up on the internet like some of the other old art books?
I was referred to this site by a friend. I am working on my animation demo reel and could use some critiques on it if anyone is willing. I am job hunting at the moment but figured that I might as well make my reel better while I hunt around. My website is glassanimation.com. Any notes would be helpful, thanks a lot.
We are seeking a Freelance Rigger who can proficiently retarget animations from a UE4 Mannequin skeleton to a Metahuman skeleton using Motion Builder. It is essential to ensure that the hands and fingers work seamlessly with weapons in both third-person and first-person views after the retargeting process. Furthermore, the…
Looking for animator with UDK pipeline experience. Contact @ osirisstudios on Skype or email to ( contact at osiris-studios.com ) http://www.indiedb.com/games/mist-of-stagnation http://osiris-studios.com/