I'm actually creating a game in it. I learned some C++ here and there but now I'm using C# with Unity. I love how friendly Unity is. I tried to start programming simple games in UDK... no luck. Its too big to wrap my head around it. With prefabs and really friendly coding I can do much more with less problems in Unity. I'm…
We are looking for a 2D/3D Artist to help us with some stylized textures for our terrain, for the city builder-colony sim we are working on in Unity (URP) - inspired by Viking theme. We are currently trying to make our world feel more stylized and warmer. We have a procedurally generated terrain setup in Unity, with some…
I'm wanting to make small environments that I can pick up a controller and walk around it, perhaps taking video as I build up the environment. I have a lot of experience in the industry but so far have mostly stuck with Unity. I just want to a fun personal project but I have multiple thoughts about the direction I should…
I have a file in Max2018 which I am trying to import into unity . Normally I would rotate the pivot by 90 degrees on the x-axis, set the asix conversion in the fbx export to Z-up, and that would have the object come with 0,0,0 rotation atributes in unity. But it looks like max 2018's exporter is conflicting with unity and…
Hey, Please let me know if I'm doing something wrong. I'm trying to match DDO previewer with Unity 5 standard material. From DDO, I get: MyTexture_d.tga MyTexture_g.tga MyTexture_n.tga MyTexture_o.tga MyTexture_s.tga In the standard shader in Unity 5: Albedo = MyTexture_d.tga Metallic = R(MyTexture_s.tga), G(Nothing),…
Yeah, it won't surprise me if they just roll the basic mobile licenses/capabilities into the free basic version of Unity at some point. The "serious" dev features seem to only be available with the pro versions. I think it's a great opportunity to get a game or two out on the market to earn money to purchase the pro…
I created a tool for maya to export to UDK, has multiple options to batch export, chagen grid units, re scale and more. . : DOWNLOAD HERE : . (Save as Link) If you have any comment, sent it to me at: deodatopr@gmail.com 1. Window > General Editors > ScriptEditor 2. Load de Script "DeoLights.mel" 3. Execute it (Play). Deo.
Hey all been posting after long here. So couple of things first the work is done purely as part of learning Unity lighting so assets are not mine. Well I cleaned some meshes and made some UV for light. Original scene is from Archinteriors vol4. Only thing I would complain about is the lack of SSR (screen space reflections)…
Hi everyone, I’m opening availability for new opportunities. I’m a character rigger and technical animator with 9+ years of experience working in game and media production. I focus on building clean, animator-friendly rigs that are production-proof and scalable. I specialize in: * Game-ready character rigs * Unreal Engine…
Tulkamir is right thats how unreal does it but i don't think you can prepare that by hand between untiy and maya its something unreal handles internally and its a pretty advanced feature too if remember correctly it only just got that feature with version 3. so i am jumping on the "in unity its dynamic shadows or no…