Hey,
Please let me know if I'm doing something wrong. I'm trying to match DDO previewer with Unity 5 standard material.
From DDO, I get:
MyTexture_d.tga
MyTexture_g.tga
MyTexture_n.tga
MyTexture_o.tga
MyTexture_s.tga
In the standard shader in Unity 5:
Albedo = MyTexture_d.tga
Metallic = R(MyTexture_s.tga), G(Nothing), B(Nothing), A(MyTexture_g.tga)
Normal Map: MyTexture_n.tga
Occlusion: MyTexture_o.tga
Also, when using the Unity 5 calibration exporter, it creates the Metallic map for me so I dont have to manually plug in the Spec and Gloss into the R and A.
Can anyone help me to point out any problems in my workflow? The results in Unity seems different (for the Metallic and Smoothness - the rest is fine).
Thaks for your input,
Replies
If I can get a quick fix to you, I'll post it here!