Well, i have 700+ hours because i have all my characters leveled to 60 (one of each class), and with paragon 92-70-30 (demon hunter - barb - monk respectively), so i can say i have invested too much time in this game for nothing. I usually don't spent too much time on a game, as much 100+ but with games more complex and…
Hey Everyone, I have some cool new ground textures to share with you. They're 100% free to use with attribution, just like my thousands of other textures, music tracks and sounds. You'll find them on my TXR - GROUND - Seamless page. https://soundimage.org/txr-ground-seamless/ Happy September Everyone, I've created some…
Everything Hawken said, I have to agree with 100% Recently I got involved with a site and tried valiantly to get them to switch from tables and embedded fonts, but to no avail, even when I showed that their current MENU repeatedly embedded on every page was taking 108K of space on its own, and my identical version took…
Hi mates. I am modelling for this handheld device with a Qualcomm 528Mhz CPU and ARM9 core. The models will be in a OpenGL ES envirenment. I have experience on modelling for Nintendo DS, but not for this kind of devices. I guess is more and less the same, low poly and small textures, but as low as NDS, true? Are there…
When I try to update the ID links, it refuses to actually change anything. There are a bunch of undefined colors I'm trying to set as well as changing the default. When I change and hit done and open the links again it didn't save. When I change, hit done, and then re-render it doesn't save. I recorded a video of what…
I lied, it does not look too comfy after all or much sci fi either. it Is probably missing a piston/ support somewhere in front not fall apart when you sit on it. The only normal details are the "cushons" a bit on the flat/ unrefined side. I could add some kind of baked speakers on the side of the head part and the back of…
Hi everyone, I recently started playing around with UE4. The new roughness map is amazing but I am a little confused about how the luminance values from Photoshop correlate to the 0-1 nature of roughness in UE4. Plugging a constant with 0.35 value into roughness gave me a good result but I wanted some variation so I made a…
Hi, I've tried with VInterpTo and FInterpTo and the result is the same as Move() function or maybe even worse. I've captured a video clip [ame] http://www.youtube.com/watch?v=4k8mtRXVAJo[/ame] . This is the source code I'm using: Because VInterpTo and FInterpTo are with ease I've made it with FInterpConstantTo local vector…
This is my first full character for a game, and I'm worried I've painted myself into a corner here. I've got everything else fully retopologized and rigging that will be easy, but as of right now, these small pieces of hair are everywhere and thus retopologizing seems impossible. Rigging seems very difficult as well. The…