Music Mastermind a startup in Calabasas, CA is looking for a skilled Technical Artist to join their ranks. Their website: http://www.musicmastermind.com/ Required Skills: - C# (for Unity tools creation) - MaxScript - 3ds Max - Photoshop - Unity - Experience in content creation creating IOS ready 3d models. - Particle…
Hey guys, Working on a Trophy truck. Frame is made, but I wanted to accurately size the frame to actual TT sizes. However Im having issues getting the units set up. Ive tried multiple times but everything seems wonky. I set it to inches and centimeters neither worked. Im using a line on the x and on the y to set up my…
had to check for the project, switched machines in the meantime and didnt run it in ages. but regarding that rimlight. this is a 1 bit mask of the custom stencil buffer set to 12 (could be any number really, dont even ask why 12, dunno anymore :D ) here is the custom stencil mask applied per object (so it doesnt apply to…
Hi guys, I've set up the previous Quixel suite to export through our texture pipeline and get it into our engine with packing and stuff using the really robust calibration files Quixel's provided. I had a few questions as I migrated it to work with Quixel Suite 2.0.4 The problem I'm having is no matter whether I return…
Ancient Greece Volume I is a collection of more than 20 models created for an environment in Ancient Greece. It consists of the following: - Doric Temple - Tholos (circular) Temple - Amphitheater - Small farmer house - Big two story farm house - Farm wooden fences - Farmer Wagon - Small farmer cart - Set of farmer tools…
Hi Folks, Got a shader creation question for the UDK shader gurus on here. I'm busy teaching myself UDK and as an experiment I've been trying to implement a shader in the UDK material editor that would give the illusion of the game world being curved. I found an example of a cylindrical world shader for Unity and tweaked…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. INT is an upcoming Science Fiction RPG that has been in continual development for several years. The team is in need of a Level Editor and Designer to join the team to work on the…
Hi SpeCter, Not rude at all - frank & to the point. Nothing wrong with that. To address your points : 1. There isn't much point showing off prototype placeholder art other than to demonstrate concepts to site designers. 2. The html site design is early placeholder too. Sorry to hurt your eyes. 3. Yes, you're right, it's…
Hey guys i am currently working on a Art test for a Prop and i am having this weird texel density issue. It's quite a small prop compared to a Human scale. It's 30CM tall and 25 CM Width and Depth. I was told to use Maya 2019 and Painter 2019 and one 1024 Map. The asset seems to require atleast 20 - 30 Pixels per unit for…