Hai. There is a modular element (house wall). It consists of logical separate elements (materials): Facade - wooden beams, cladding. Inside - a wall with interior decoration.Please help me point out the best way to create such an object with different materials.Create different objects, texture them, then stitch them…
I was thrown for a loop this morning when I opened my latest 3D project to find Maya 2013 x64 displaying vertex and face component ID's for all polygons. Thinking that I must have activated a secret shortcut command in the previous late night modeling session, I turned component ID's off (Display > Polygons > Component ID…
I'm struggling with the mirror function in Maya, as I cannot figure out how to do something that was easy in XSI. In XSI I could "mirror symmetrical" and it would mirror the object across the central grid. In Maya the objects are mirrored right next to each other (without the distance) this is what I want to mirror to the…
I wrote a quick function to move a couple of objects to the bottom right quadrant whilst keeping their relative positions. I thought the best way to do this would be to group and ungroup them - I noticed this is what happens when you merge a max file into your current scene. The problem I'm having is that it doesn't have…
This accidentally answers the question above and is also my critique for the night scene: The colors are too saturated. - The blue light is far more gray and greener/less red in the refs - The yellow light can also be less saturated and red I'd adjust them and experiment with adding a couple of faint, desaturated green…
@killnpc np - also sometimes i sound grumpy :D @gnoop consistent does not mean constant. a racing game example is a perfect example of where texel density rules are important. trackside objects need more because they're closer, background objects get less . you set standards for the various types of object based on their…
Hey guys ! I am trying to get a 3rd person camera which can be able to aim my character up and down, exactly like this : [ame=" https://www.youtube.com/watch?v=U6zgXWho5sY"]UDK Custom 3rd Person Camera - YouTube[/ame] My code allows me to move my character the way I want, but when I look up for example, I want my pawn to…
hey folks: so im having this issue where when i export a particular object from maya to mudbox the lighting looks strange in spots and i can't sculpt on the surface https://www.dropbox.com/s/zu5p1vw5ch19n4s/rendererror.jpg?dl=0 so ive checked the UV's over, checked to make sure all the face normals are facing outward, and…
I'm making a wierd shaped object, planning on taking it into mudbox so it's gotta be set up properly for high poly work. It's an axe-head. Right now it's just a plane but I plan on extruding this shape to create what I need. But I'm having difficulty modeling it in quads. I've started with a plane and dropped down some…
Hello Everyone, I have recently graduated from a media arts and animation major but it was more for 3d generalists. as in we were taught a little bit of modeling, texturing lighting rigging animation, compositing and stuff but we were not focused in one. So ..jack of everything, master of nothing. I tried to focus on 3d…