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Modular element made of different materials

Hai. There is a modular element (house wall). It consists of logical separate elements (materials): Facade - wooden beams, cladding. Inside - a wall with interior decoration.
Please help me point out the best way to create such an object with different materials.
Create different objects, texture them, then stitch them together, removing unnecessary parts? (here, I beg you, clarify to me how the unwrapping and textures of objects will be arranged after they are combined)
Or just make a ready-made module and texture it as a unique object?
(but then we lose the possibility of texture variability, their replacement)
Or do the texturing adjustment by masks in the material?
My head is porridge, I can not understand the correct, optimal approach. I feel a lack of basic knowledge, please suggest some literature, courses that describe pipelines, and mechanics why this way and not otherwise.
Thank you.

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