I'm struggling with the mirror function in Maya, as I cannot figure out how to do something that was easy in XSI. In XSI I could "mirror symmetrical" and it would mirror the object across the central grid. In Maya the objects are mirrored right next to each other (without the distance)
this is what I want to mirror to the other side:
https://dl.dropboxusercontent.com/u/10191409/mirror_symmetrical_er.JPG
It doesn't work, so I moved the pivot and snapped it to the center grid. However, Maya will still place those objects next to each other; even when I freeze translations with the moved pivot:
https://dl.dropboxusercontent.com/u/10191409/mirror_symmetrical.JPGhttps://dl.dropboxusercontent.com/u/10191409/mirror_symetrical.JPG
So my question is - how do I mirror across the central axis and not right next to the object?
Of course I could split my mesh in half and make a duplicate with the object. However, I have come across this problem several times now and think there must be a better way than this workaround. Also: Happy New Year, yeah!
Replies
If you want to mirror based on the location of your pivot point, you can use Edit > Duplicate Special and set your axis scale to -1. If you don't need an instance, you can quickly mirror a mesh by pressing Shift + D then setting the axis scale opposite of whatever it is (recommend just freezing transforms beforehand). Note that these two methods will not weld vertices so you will need to do that afterward to ensure your model is air tight.
Maya has all the functionality I need, it is just sometimes hard to find. However, I have fewer questions every day and Polycount forums did a great deal of helping me with this. Thanks guys!