Depends on how you want them placed and if you plan on editing the geometry after they're placed. Option 1: Align Tool, Normal Align. - Select the rivet, - Click Align set it to Normal Align. - Click drag on the surface of the rivet this will give you a blue arrow, think of this as needle part of a thumbtack the arrow will…
Hey man, overall I think your work is strong for what you're going for. What's really important with games is to make sure that clarity is paramount. There are two things present in your work that reduce clarity. Firstly is value, as in dark and light value. Convert any of your images into grey scale. I'm relatively…
The tri count isn't much of an issue since Unity doesn't waste any time rendering GameObjects that aren't enabled. I myself have done the method you mentioned where you have the objects positioned in the character's hierarchy beforehand and simply show/hide what you need, and it did work, but it got cumbersome pretty fast,…
Hey Adam, can I bug you to see the sheet for that first group? The reason I ask is that I find it difficult to have so many long things on my sheets. For example, you have 5 or 6 'pole' type objects on that first sheet. The reason is I find if I'm trying to get the same texture density on something that is really long and…
Hello, I'm wondering how to make a one-way instance of an object. Basically, I would like to create an instance of a master object, with the ability to edit the clone without editing the master, while still being able to edit the master and have that affect the clone. This would be useful in cases where I want to make…
I basically have zero scripting knowledge, but I want to make a simple MEL script that makes CryEngine exporting faster for me. Can anyone help me out with how I can achieve this? This should save a bunch of time since I export from Maya very often. In the following order I want to: 1. Select one or multiple objects…
first of all i sue 3 software. and this is my workflow : 3ds max > zbrush > substance painter so i finished my low poly model, and unwrap the model, so i export it (OBJ) to Zbrush. when i import to zbrush, the model are BIG. so i resize by unify (deformation). after finish my work, i export high poly objects (OBJ). then i…
Those colors are inverted or rotated shading. The object space source map being fed into handplane is facing a different direction than the lowpoly model it is using to calculate. What does your object space bake look like on the model? Place colored lights on opposite sides of the model to ensure the object space normals…
Come one, come all to the "The Just for Noobs Learning Challenge" The main point of the Challenge is to have more experienced members of Polycount teach a small group of less experienced members and help them in an objective based gourp of small mini challenges. What will be in the challenge? In the challenge the noobs…