Hello,
I'm wondering how to make a one-way instance of an object. Basically, I would like to create an instance of a master object, with the ability to edit the clone without editing the master, while still being able to edit the master and have that affect the clone.
This would be useful in cases where I want to make changes to an object that say has curvature. Instead of trying to make the edits on a curved object I could have a master object set up before the deform took place so I could make edits to a straight version that would translate to the curved version.
I did a little research and apparently, there is a "reference clone" option in 3ds max that seems to behave in this way but the option is missing from Maya's duplicate special.
Does anyone know how to set this up in Maya? Or is there a better way of managing this?