Does anyone have a solution to this issue I have been having with my Zbrush - Maya - Substance Painter workflow, when it comes to baking normals. Examples below; Zbrush - Maya - Substance Painter (For this example I have made no adjustments to the file in maya, simple import and export back out as OBJ) Zbrush - Substance…
Hey everyone. I've been looking into learning Substance Designer for fun and i cant seem to find a good basic beginners guide for it. I really enjoyed the playlist Allegorithmic put together for substance painter (Substance Painter Texturing for Beginners) and would like something along these lines for Designer. Any links…
Hi guys! Ill share some of the things I made with Substance designer and painter here. I'm a texture generalist (if there is such a thing, mostly uv-mapping and texturing models, but also seamless materials and other procedural artwork like plants and terrains, which I also texture with Substance Designer). All feedback is…
Hi, I have never used Substance Designer, but I see lots and lots of things in internet about it. I love the 3DMax material editor. Are there big advantages with substance to make materials? Ty!
I call this one finished for now - Leaf Substance/ Texture with different Exposed Parameters to vary the Leaf Shape/Grunge in each Stack More Renders on here https://www.artstation.com/artwork/lL9KY cylinder_leaf_e03_e02.jpg
How to attach the Roughness Map exported from Substance Painter to marmoset tool bag? it looks fine in Substance Painter but when i bring the roughness map to marmoset it doesnt look right
I'm playing with trial version, I have no SD to create substances for myself. Question: is there a way to use B2M generated textures as materials (paint diffuse/normal/roughness information) in substance painter? If not it really would be handy...