Art Director Job Description and Responsibilities: Nest Egg Studios Inc. is seeking an Art Director who is a self starter, willing to bring passion for infusing and inspiring artistic vision into our upcoming mature MMOG demo. As the Art Director you are responsible for the role art plays in our game demo. You assist the…
Hello everyone, I've recently come across some stunning portfolios here in the Polycount forum, and it's prompted me to reach out for some collaborative help on a project I'm currently working on. A little about myself, my name is Mike Scornavacca, and I'm a rising senior in the computer science department at Princeton…
I have been using mudbox for a few months, but last night I got my hands on Sculptris (while looking for a trial of Zbrush). It seems like a good free alternative to Zbrush while I am saving up the funds to purchase that program. Anywho I have sculpted a number of characters before, but this is my first attempt at a…
Hello guys! I choose Bittersweet Lulu for this contest, and I'll try my best to make a good composition! I'll keep this main post to show you the progress of my work. ANY critics and comments are welcome, so please, make it <3 So, this is my first Sketch: Colors Test: Starting to paint: Adjusting "little" things: Adjusting…
concept by mastapimp420 This is an example work--in-progress thread, for The Polycount BRAWL² Tournament. For full details see the contest brief here: https://polycount.com/discussion/237047/the-brawl²-tournament-challenge/p1
BIG NEWS -- FREE HIGHER-QUALITY OGG TRACKS ARE ON THEIR WAY! Wordpress apparently now supports Ogg music files, so I'm in the process of replacing all my looping Mp3 tracks on my site with even higher-quality Ogg versions! Besides sounding more rich and full, the Ogg versions always loop seamlessly in game engines...(Mp3…
Universal Carrier, a Sci Fi take on WW2 By Abraham L. Agaton Hi everyone, I just started a new project to take my hard surface modeling ability further and learn the workflow to get my project all the way to UE4. The motivation is to create some kind of robot pack mule in a retro sci fi style that would force me to work…
I made some more progress on the project I started working on some details 1. The electronic warfare suite 2. The Thermal sight 3. The hatch * 4. Head * The head is very much a wip, I have just started working on it, am pretty much done with the shapes and the bevel, will take it to zbrush now *
That's some impressive progress. How much are you modelling/texturing yourself? I did expect something a bit more stylized or even cartoony going by the shape of the houses, but everything seems to shape up great.