EDIT: Thank you to everyone who has applied. We're currently going through the portfolios and will reach out those who fits the requirements soon. Hi, I am the design director at a small boutique company called Innovation Works. My company specializes in making functional apps, prototyping, virtual reality, augmented…
This is a good start. I think the biggest things that need work are materials and lighting. Why are the walls so shiny in the first piece? Gather photo references of real world walls, and examine closely what their materials look like. Then replicate those materials. Secondly, the lighting needs finesse. Again, examine…
Hello everyone, I'm doing some lookdev in Marmoset for my new character I'm working on and I've been trying to figure out a way to make my skin look good in Marmoset. The thing I'm having the most issues with is the diffuse of the material. This is what it looks like in Marmoset: And this is what it looks like in ZBrush:…
Hello my name's Zhouli currently locate at Los Angeles i'm looking for a full time entry level position on 3D Character and props. My focus are realism style well versatile in both hardsurface and organic modeling. You can find my portfolio at: https://zhoulit.artstation.com/ Linkedin:…
Im not following what your on about there MP. Mayby im just not used to this thread structure, it seems chronologically backwards to me.... The wireframe AK was a promo shot and I think it was just meant to look cool so its probably not a very good representation of the actual model. In terms of poly counts the way we are…
The sculpt looks fairly nice. I don't know what ears looked like in Brink, but in your sculpt the anatomy on the ear is way off and kind of strange. Compare to some photos online to see what I mean. The topology is on the right track but there are a lot of problems, and honestly I feel like you will need to redo large…
This is from another thread. So not all I wrote applies here. Map out the shape at its lowest level until you have a good general form. Here is one in zB using zspheres. To get between the 2nd and 3rd step I first sculpted (mostly using the move brush) the base mesh in zB to a general form and then GoZeded the model to…
The asset looks nice. The triangle count looks really high for real-time use, how many triangles? The density also looks uneven. The wheels and pipes seem over complicated. Can you show some wireframe closeups?
Hi everyone, as the tittle says I'm looking for some feedback in this male body I'm sculpting, would really appreciate any comment, really trying to push the quality, thanks!
Hello, So i have been experiencing a strange issue from some time now . I tried every possible way that i could think off to fix it , that includes re-installing PhotoShop a couple of times , re-installing Quixel Suite and etc. I imported my own models , i used simple cubes and spheres and i imported the DDO samples ( The…