Hey, This is my WIP topic for the competition. I'll be using the Ugg rig from the body mechanics rig pack I have quickly modelled this staff for his weapon that i'll be rigging up.
https://vimeo.com/185276536 Shelf-building rig from Alex Mann on Vimeo. This rig I built from MASH nodes has been getting some love, so I decided to share it here too!
Hey I have been doing the rigging the human face in maya 2011 and character rigging for production in maya 2011 from Digital Tutors. I have been trying to connect these two diffrent rigs two each other and have come across a problem. Iam using the wrap deformer to combine the head to the HeadBody. The problem is after i…
Hi, Im having trouble with this character im working on, im not after critque i was just wondering how i could Rig it. The idea is the human will control the mechnical skeleton so to speak so would i Rig both at same time?, could i use CAT in 3d max? im not a rigger so any help would be great. this is early concept but i…
I recently rigged an object with a squashy and stretchy rig in Maya 2017 with a spline IK and it kinda flips out when I try to scale it. The problem most likely has to do with the math involved in making the bones squash and stretch, so is there a way to scale the object without altering the math? Or is there a quick and…
Hey all, I'll keep this short. I am new to Rigging and I was setting my cat rig up, adjusting skinning, ect. Went to go animate to test weights, and now the rig moves separate from the mesh. All the bones are applied in the mesh and the mesh's vertex weights still appear correct in view port. Anything I could possibly try…
Hi Polycount, I'm in the process of making a 150,000 polygon character which needs to be rigged and animated. I also need to make a mid and low detail version of the model which is also rigged and animated. I was wondering if there's a way that I could paste both the rigging and animation data from the the high detail…
I am a student in my final year at university and am doing my final year project on Rigging. As part of my research I am trying to find out what animators like / dislike about rigs. If anyone is able to spend 5 minutes answering my questionnaire it would be greatly appreciated. Also if anyone has a rigging wish list they…
... 5 Bone "Fully" Rigged Character Fully might be a stretch Hey I've written a short article on how I'm doing a "Fully!" Rigged Humanoid Character with arms,legs,elbows,knees containing only 5 important skeletal joints (my rig has six) and some clever skinning. The rig is made for our yet-to-be-named yet-to-be-dated…