Hey all,
I'll keep this short.
I am new to Rigging and I was setting my cat rig up, adjusting skinning, ect.
Went to go animate to test weights, and now the rig moves separate from the mesh.
All the bones are applied in the mesh and the mesh's vertex weights still appear correct in view port.
Anything I could possibly try to problem solve this? (or to check) my lack of rig knowledge is most likely working against me
Replies
I selected everything and tried to remove any keys i found, and it appears to be working (in Rig and Animation modes), just not sure what could of happened for it to disconnect on one frame then start working after it? I wish i knew more so I dont accidentally do it again