I'll keep this short.
I am new to Rigging and I was setting my cat rig up, adjusting skinning, ect.
Went to go animate to test weights, and now the rig moves separate from the mesh.
All the bones are applied in the mesh and the mesh's vertex weights still appear correct in view port.
Anything I could possibly try to problem solve this? (or to check) my lack of rig knowledge is most likely working against me