I've been kind of curious about it too. I am big on the technical stuff for art and understanding how things work, as well as testing new workflows and whatnot, but when it comes to coding, I have little to no experience or desire to learn. I'd like to learn basic stuff for PS/Max/Maya/etc tools, but it seems like…
well just had an interview at a games company, went ok, but the fact that i have not really worked in games for quite a while and have not got many totally finished pieces from recent times was a bit of a minus for them. i think in your own mind you tend to assume they know you have done certain things, but in reality it's…
I think they see it as entry level by their metric. I'm not really sure why this is, but its flexible atleast in my experience. Like at EA, I was one of 5 people hired and we all have differences in required exp and portfolios and all of us were given the same art test, had interviews and were hired for base pay at…
I had the exact portfolio shown in my signature, and never even received any art tests from companies. When I moved to where the oportunities are, it took me a couple of months to find my first internship. But I had a backup plan and the risk for me was minimal. I'd suggest you start selling 3d models online, try…
Hi! I've been a character artist for more than 2 years but with some additional notes that kind of paint a better picture of my situation. I initially studied at a university with game art program but eventually dropped out after my first year, seeing that the quality of the education was not very applicable for the game…
Hello everyone! Something's been bugging me since the start of the year, I feel like I'm getting nowhere as an aspiring 3D artist, specializing in environment. My ever dream is to work in the video game industry as a 3D environment artist, I mostly do stylized art as it's the one that really fascinates me. Just a short…
I do hope more studios move towards using an art test and the mandatory probation period to assess a candidates ability and competancy especially for junior roles and new hires over using the portfolio exclusively to evaluate this. Like at EA, on my project I didn't find any direct 1:1 correlation between a candidates…
I've been involved in the hiring loop a couple of times and know some recruiters, so I can give my perspective on some of the areas you might be confused about. This is some advice I've given to students or people struggling with their resume or portfolio For this one, I think what they are trying to say is: Look at people…
Hey everyone, I don't post much here, more of a lurker than anything. I feel like I am missing out on something key in breaking into the industry. Back in 2016 I had about three interviews and landed a month work experience/internship at a small games studio, but since then everything has been silent. There are no art…
Hi there y'all! I guess this kind of posts have been talked over and over, andsorry for that, but here I go again: So I've been working as 3D Artist now for almost 3 years now (including an internship), although the work experience has been in a couple indie-ish small studios. You know, like where you do lots of different…