well just had an interview at a games company, went ok, but the fact that i have not really
worked in games for quite a while and have not got many totally finished pieces from recent times
was a bit of a minus for them.
i think in your own mind you tend to assume they know you have done certain things,
but in reality it's what yuo have in you folio that counts.
I have started getting back in to getting my work in to games engines now( unreal and Unity) so hopefully that will be a bonus
in the future.
I have had 1 art test and 2 interviews in the last few months, so getting better
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If I can offer some steam of consciousness thoughts on the environment work...
Your stuff is technically good but a bit sterile - kind of like a blank canvas. What I'm not really seeing is history.
If we take a street scene as an example .. maybe a van hit a safety barrier a few years ago and bent it, maybe someone smashed a window, maybe a shop went out of business and it's boarded up. Invent some little narratives - we're looking for that when we review
What happened to that retro scene you were working on a while back? That sounded like the perfect portfolio piece to me.
A quick way to jazz up your artstation would be to work up your door assets so they look like they've been exposed to different experiences. It'd be a quick way to learn painter and if you think about it there's a whole world of stories that happen in doorways - no idea where you live but I imagine Friday/Saturday nights are as traumatic for a shop doorway there as they are anywhere else in the country 😁
There's no single right way to execute any of this stuff( there's lots of wrong ways tbf) and really the question left in my mind by your portfolio is around whether you can channel an artistic vision, rather than whether you can execute it or not.
I don't just mean add a kebab packet and some puke stains, more like this door is opposite a nightclub, what's happened to it over the last 5 years and how do you explain that through surfacing and decoration? Give every mark a story.
It might be worth doing a version for each season or a version after a big fire, zombie apocalypse, robbery - whatever, just pick a theme/event and squeeze everything out of it.