For buildings in games like cod and apex legends, the modular walls should have the interior and the exterior as separate objects or doesn't make any difference?
Sup. For example i've got wall in blockout stage that 11.312 m width. Should i round up it? Or what? Or just use snap to grid when i make blockout? Or i just need to make simple placeholder modular wall asset? And in general which size to use, or how to choose size of modular pieces?
So when you work modular does Unity require that you piece your modular work together in Unity or can you instance the modular pieces within your 3D program to build your level before exporting it all to Unity?
A modular building done in UDK, using Photoshop for a class project. I see tons of seems and will rework the texture. Any other feedback would be much appreciated. Thanks!
Hi everyone! I am currently in an advanced modeling class and we are learning about building modular environments. I am currently working on this viking home and would love any feedback! I am still blocking some things out and are working on moving into more detail. It is currently in Unreal as well. Below I will post my…
That Modular Mount & Blade tutorial is a gold mine, and it explains what modularity is all about really well. the 3dmotive tutorial is also recommended! :)
This is scifi modularity taken to extremes, but it should give you some idea of what's possible. An exercise in modular textures - Scifi lab UDK For actual game use generally you wouldn't use so many UV sets, and such complex shaders. This was more of a conceptual and learning exercise. But then again it led to making an…