Sup.
For example i've got wall in blockout stage that 11.312 m width. Should i round up it? Or what? Or just use snap to grid when i make blockout? Or i just need to make simple placeholder modular wall asset?
And in general which size to use, or how to choose size of modular pieces?
Replies
What'll happen with a 11.312m wall as a modular piece, it would only really work with vertex snapping or if all your modular pieces also fit a grid that's a multiple of something divisable of 11.312. If you ended up working out the grid for all the pieces you are needing to make in an environment and it's 1.414m square or something, your wall would work.
Most people don't want to keep changing grid sizes for placing different parts of the same set of modular pieces, but you can absoultely have a few specific pieces need to snap at 0.5m for example but then nearly everything else snaps at 2m. That sort of thing isn't overly confusing. but a modular set with 1.414m grid size might get some odd looks from a level designer.