A modular building done in UDK, using Photoshop for a class project. I see tons of seems and will rework the texture. Any other feedback would be much appreciated. Thanks!
those air conditioners and way too big. They are almost as tall as the roll up door. The windows should also not start so close to the roll up door. Try to think of how the building would be built in real life, where the floors would be etc, and allow for some space for those things. Is your building 3, 4, 5 stories? Its a little hard to tell at the moment.
Also, you might want to check out some tutorials on vertex painting/linear interpolation materials in UDK if you haven't already. It might help in texturing modular stuff.
I noticed this is your first post on polycount. Welcome.
Yeah, your scale is off. And as P442 noted, its hard to tell how many stores there are. Also. it looks like you might be having some issues with light mapping, but could just be untiled textures.
Honestly, you want more advice? Give us bigger pictures, and since this is modular, give us the modular pieces.
Replies
Also, you might want to check out some tutorials on vertex painting/linear interpolation materials in UDK if you haven't already. It might help in texturing modular stuff.
Yeah, your scale is off. And as P442 noted, its hard to tell how many stores there are. Also. it looks like you might be having some issues with light mapping, but could just be untiled textures.
Honestly, you want more advice? Give us bigger pictures, and since this is modular, give us the modular pieces.
Hope that helps.