Hi, i would like to apply my normal map painted in substance painter but these jaggy edges happens, why ? i exported from substance with arnold ai standard surface presets and yet i have these results. Maps are baked hi poly to low poly in substance also.
I'm creating a basematerial for Substance Painter in Substance Designer. Everything works as expected in Substance Painter, except for the Edge Detect node I used in Substance Designer. As you can see in the Substance Designer screenshot, the Edge Detect node created the desired black&white mask. Whereas the Substance…
Hello all I'm new to Polycount but not to 3d. I've been working on a female character. I used Maya, Zbrush, Marvelous Designer Marmoset Toolbag 4, Substance 3D, and Substance Designer.
Hey, my new character! Darius From league of Legends. I try substance painter this time. UV are not optimize and retopo is not perfect (some triangles on face) but for a first time i'm glad with the result. Rendereing in Substance painter too And ref:
Hello! Here are some stylized materials that I have been creating while learning Substance Designer for a personal UE5 environment project I'm currently working on. I am slowly starting to get the hang of Substance Designer and am becoming more comfortable including it in my asset creation workflow. Feel free to check out…