Hi,
i would like to apply my normal map painted in substance painter but these jaggy edges happens, why ?
i exported from substance with arnold ai standard surface presets and yet i have these results. Maps are baked hi poly to low poly in substance also.
Replies
Work in progress...
my normal maps are set to tangent space normals, RAW image flipped G channel and still have this problem
smooth it to see if that fixes it.