You can technically paint textures right inside of Maya, but it's definitely not a great system. Is there a reason you wouldn't want to go with a dedicated package like Substance Painter, 3DCoat, or Marmoset Toolbag 4? Their tools are likely miles ahead of any plugin that runs directly inside Maya, and will almost…
Hey everyone, I'm new here and in the 3D world in general... my questions are pretty basic I suppose, but any help will be appreciated! After discovering and trying to model some stuff with Maya, I have a few questions. Thanks a lot for you help and your time! - Is there any reason not to use the multicut tool? I found my…
Hi polycount. Can anyone confirm that this is a bug? It takes forever for maya 2017 update 3 to calculate the texel density of the uv-shells? If this is a bug what do you guys recommend?
I have looked through the entire .ma in notepad++ but can't find where it tells maya which camera to set as the renderable camera as opposed to any other ones?
Hey, I'm having an issue with Maya 2010 wherein attempting to scale a joint chain causes it to behave oddly and scale incorrectly. First ran across the problem when trying to duplicate special to mirror a leg joint chain. The problem apparently happens when trying to scale in X period. Long story short is that rather than…
I'm having a problem with a flame that I have set up in Maya, I needed to scale it but that would break the simulation so I first cached the simulation and then scaled the whole flame and it worked perfectly. However, once I have closed it and re-opened / try and batch render it the flame loads in at a totally different…
Well, for 3dsmax, all your preferences are stored in the UI folder of the main program directory. If you fire up the program and go to Customise User Interface, you can save out all your preferences from each panel there. Likewise, you'd probably wanna copy the "Plugins" and maybe "Scripts" folders across... maybe the Help…
hi, i thought this might be a good forum to ask my random question here as you seem to be like border between 3D apps, custom shaders and game engines, is there a way in maya viewport 2.0 (with maya materials or shaderFX or any of the other realtime shader) to make one object (poly geo) always draw behind everything else,…
Hi guys, Im trying to move my mirrored pieces of UVW to occupy the same space but -1. Im using maya 8.5 and I could line them up by eye - but I want to get it exactly right, is there a translate / move feature im missing somewhere ? Cheers!