Hey there ! I really need a environement piece for my portfolio, so I did a little concept (I did this with an iPad because I didn't have my computer at that moment :) ) It's really a rough one, I intend to do more detailed sketches But from that base, I made this little blockout in Max And I just started to make some…
***LATEST UPDATE*** Hey Everyone, I've been wanting to do a Gears of War inspired environment for a long time now. I'm always inspired when I pull up my gears inspiration folder and seeing all the work that the team at epic has put into the art style and direction of the game. I'm looking to incorporate a lot of modularity…
Hey everyone! After months of working on my studio project, I'm FINALLY posting it here on polycount! Plus this is my first post at all on here! :) I heard about polycount awhile ago but for some reason never joined, but I'm glad to join you all finally! As i mentioned before this is my studio 1 project for class, which is…
3rd year Game Design student, looking for a possibility to complete my internship remotely (~1 month). Environment, modeling or texturing positions would be best, but I'll consider all offers. Can be unpaid. Email: samuelhip96@gmail.com Discord: samuelhip#5766 Programs i use frequently: - Maya/C4D - Substance…
Hey guys! I will be uploading over here my WIPs regarding the scene I am currently working on! I've decided to go and try to do a Diablo-inspired environment. Using some of the concept art done for Heroes of the Storm, as well as my original ones, I'm trying to create a believable scene that can be found in HotS/Diablo.…
First off, please excuse any errors as I am new to Polycount. So I have watched some videos (Halo's Sprint Series) where the game designer is building the entire level in a modelling application like maya then imports it into an engine. But I have done the opposite where I build single assets then import them into an…
Hello everybody! Here is an environment I've been working on for a while, and after som re-working of the light its now time to post it! I wanted to do my own take on Simon's style, especially looking at the autumn concepts. Check it out on artstation for more images: https://www.artstation.com/artwork/lK9za And also a big…
I've started to post some of the work I did leading the Environment Team on Darksiders 3. Most of my tasks were tech art related for materials and tools near the end of production, but early on I did a lot of exploration and look development for the different zones in the game. I'm not going to re-post every shot to this…
Hi guys. I really would like to know the bestt way to create a Diablo3 type environment, just some tips, cuz i dont really know how to attack this from the best way. Is it with terrain (like Unity terrain) and 3D models for buildings and other stuff, is that with only 3D models including the floor/ground and the buildings?…
Hi everyone! I´m sharing my latest project I have been working on in Unreal Engine 4. I created this based on lots of reference of streets and alleys of tokyo, like these: Mostly everything is modelled and textured by me, although I did use some assets from the UE4 marketplace like base metal materials and small meshes to…