Hello everybody! Here is an environment I've been working on for a while, and after som re-working of the light its now time to post it! I wanted to do my own take on Simon's style, especially looking at the autumn concepts. Check it out on artstation for more images: https://www.artstation.com/artwork/lK9za
This is awesome! Since you did the trees by hand, how did you get the canopy cards to shade proper in Unreal? Whenever I try to bring in hand-made cards the light occludes in an odd fashion and it doesnt give a proper uniform look. I believe it has to do with vertex normal orientation. Is there any particular tutorial/artist you looked at?
Akash:283: As I've experienced some trouble when transfering vertex normals and then making the material two sided in Unreal I usually make the "two sided" already in Maya. I do this by simply duplicate my branch planes, moving them slightly and flipping the normal direktion so that it looks like a two sided plane when it's actually two. And then when the canopy is assembled, I transfer the vertex normals from a dome to the canopy. By doing this way the polycount and overdraw increases a lot so you'll have to be careful. It should be possible to solve this in the shader as well if you are comfortable with that but I've found it hard to find any good descriptions of how.
I'm not following any tutorials or artists in particular but here are som stuff I've read through and been looking at:
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Hope it helps