Mine's made by some random tiny no-hope company, but it's got a Radeon 9000 Mobility in it, which runs 3dsmax very well. It even does DX viewport shaders! However, it's over a year old now, so I'm sure you can do better than that these days.
Hi I am working on biped rigs in 3dsmax and have a struggle with their keyframes I have a Bip01 L Hand with many keyframes See the hands in this video https://youtu.be/psYC3x2kLJc?t=960 I want to delete the translation on the hands but deleting the keyframes also deletes the animation on the fingers Wich I would like to…
Hi everybody! There is a problem. I had exported a model from 3dsmax to zbrush.Unwrap was creating in max. Added details of damage.And after creating a displacement map a distortion have formed in that places where the seams of unwrap are located. Please tell me how to fix this.The result is bad at rendering. Regards.…
Hello, My question is related to UV mapping. if i model some Rifle for a video game..instead of uv mapping (i mean on seams and uv coordinates) if i just apply tillable textures with box mapping on that model can it be usable in production rendering engines or just in 3dsmax ?? thanx in advance
Hi, I m trying to create augmented reality based coloring book. Following Disney paper: Live-Texturing-of-Augmented-Reality-Characters-from-Colored-Drawings-Paper Now tell me how can i make UV lookup map in any 3d tool like Maya, 3dsMax, Houdini, etc. ??
I am a professional 3d artist for over 6 years. Available for Part Time freelance. My Cghub portfolio is http://crackjoe.cghub.com/ please contact me at evangaugh@gmail.com Skills Modelling Sculpting Textures game asset creation Software Zbrush 3dsMax topogun photoshop Others less proficient__ Maya Mudbox
I decided to create Cheytac m200 sniper rifle. This is my 2nd time, when i trying to make it (last time i did not have time to finish it) Here are some screens from 3dsMax. I'm recording my modeling, so after i finished it i will upload move in to youtube. Cheers This is HP model
I'm wondering what tools are being used nowadays in studios if they're animating for games in 3dsmax? (Maya seems much preferred I know) Is it still old biped and skin? Is CAT worth learning? It seems buggy. Starting a project and biped is all I know, have the feeling the world has passed me and biped by...
I wanted to ask. For people, who have tried Photoshop for 3d texture painting. Is it any good? Is it convenient for painting 8k, 16k and 32 k textures. I am thinking of trying out mari, or 3dcoat. For me, I find Mudbox a little less intuitive. I normally use Viewport canvas in 3dsmax.
Picture of the problem : https://gyazo.com/eb9ef8268eb740fcd467616e4b943f6f 3dsmax Picture : https://gyazo.com/7684ac711e77460b02d3736eaa470e12 I thing the problem is within my verticies how they are a lined. If you know how to put them correct way can someone please send picture how to aline the verticies correct way so…