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Using 3ds max tileable box mapping for production ?

polycounter lvl 6
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focus_method polycounter lvl 6
Hello,
My question is related to UV mapping.

if i model some Rifle for a video game..instead of uv mapping (i mean on seams and uv coordinates) if i just apply tillable textures with box mapping on that model can it be usable in production rendering engines or just in 3dsmax ??



thanx in advance

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