Hey guys! Today is finally here! We've launched Megascans! :D Plus Megascans Studio and Megascans Bridge for Windows and OSX, a standalone toolset for customizing, blending and exporting scans. From all of us at Quixel, a HUGE thank you for your support. As you guys know, we've got deep roots here at Polycount - this is a…
Hey PolyCount Dwellers ! I've come across an image while searching for inspiration and thought: that would be cool to try and make. The making of the shape didn't cause that much trouble, it's the unwrapping / texturing of it. This image is this one The part with the red around is what I'm talking about. My shape with the…
Hey guys, I am facing a big problem. I am developing a low poly tank for simulating in Unreal Development Kit. I am using 3D max 2010 for modelling. The problem I am facing is that the tank track contains 77 individual pieces. Now when I am modelling the pieces in low poly, I am having around 130 triangles per piece at the…
Hey Polycount, this will be my first post here on the forum :) . I recently started making my first enviroment in UDK. It's alot to learn but I think I got a pretty good grasp of the basics now. However I ran into a problem last night. I've made a tree with alpha planes for the smaller branches. It looks fine when I render…
[SKETCHFAB]7ce663136f96482983d16a08c9dd818a[/SKETCHFAB] Hi there! Are you looking to publish interactive models on the web? Here are some useful resources to get you started with Sketchfab: * See awesome art on our daily updated Staff Picks gallery. * Sketchfab supports 27 file formats, and we offer a wide range of free…
I was thrown for a loop this morning when I opened my latest 3D project to find Maya 2013 x64 displaying vertex and face component ID's for all polygons. Thinking that I must have activated a secret shortcut command in the previous late night modeling session, I turned component ID's off (Display > Polygons > Component ID…
I do mostly low poly environments for fun. At the moment, I use DeleD for all my editing. Here are some of my arenas. I love modelling these. Didn't keep as many of these in my photobucket as I thought... Some leftover images from a low poly nightclub for a little program I was making, but never finished. DeleD Christmas…
Hello good people of Polycount, I have a large model I want to break down into separate uv-maps so I can apply separate (2k) textures. How do I do this? -I stumbled across the multiple UV-tiling method called "U-dimension" (or "UDIM") and it looks perfect for what I'm trying to achieve. But the old tutorial I found…
Hey everyone, My name is Bill Berroth. I'm studying to be a 3D environment artist. Its high time I start using polycount to get critiques and learn from my mistakes to become a better artist. The first thing I'd like to share with you is a project of mine that is still in it's earliest planning stages. The basic premise is…
I can't seem to find a thread about this on polycount forums for studying abroad, but I am generally interested in studying in america for my higher education studies, I was wondering if anyone would have any views and opinions on this, I'm not really worried about the money as much because its something I want to do…